![]() While almost every mission eventually ends up in a combat encounter, you’re given plenty of time to take in the strangely beautiful fantasy world that Sala has brought to life. There is some real joy to be found in The Falconer's quiet moments. I’d be climbing into the sky and wondering if I could perform a sneak attack from above the thick cloud layer, or attempting to flank an enemy I’d spotted from the distance, only to be disappointed when each combat encounter ends up exactly the same. During much of my time playing The Falconeer, I couldn’t help but think how cool it could be. However, things can quickly get quite repetitive. With its bold and impressive art style, The Falconeer can really sell you on these epic encounters, and emerging victorious from a particularly tight dogfight by the skin of your beak is empowering. At its best, combat encounters can be thrilling, as you and your falcon roll and weave to avoid enemy fire, or dive down to the cover of a nearby island while a lightning storm rages around you. ![]() That’s not to say that the fights aren’t fun, though. Whether you’re taking on a pirate Falconeer, a dragon-esque Weaver or an intimidating war blimp, your task is almost always the same - shoot it until it dies. These are the tools that you’ll take into every dogfight - or should that be birdfight? - and, quite frankly, it doesn’t leave a lot of room to mix things up in terms of strategy. You'll be thankful for the game's photo mode with shots like this. Your bird also has health that regenerates over time, and an energy bar that allows you to perform barrel rolls. As reloading animations go, it’s right up there. Flying through a storm recharges these batteries, and also feels extremely cool, with bolts of lightning snaking their way towards you. As a Falconeer, you have your beast of burden kitted out with a long-range weapon of choice and a set of rechargeable lightning batteries, which serve as your ammunition. It’s a spectacularly ambitious game as well, having been created by one-man development team Tomas Sala, offering a really gorgeous 3D world to explore.Īt its core, The Falconeer is an air combat game, flipping Star Fox’s concept of animalised pilots in man-made aircraft on its head by putting human pilots on living and breathing giant birds. Soaring across the sea on a giant eagle like some sort of gun-toting Gandalf, the game looks to fulfil those flights of fancy that have long preoccupied humanity, of growing wings and taking to the sky. Continued abuse of our services will cause your IP address to be blocked indefinitely.It’s easy to be drawn in by the concept of The Falconeer. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content. ![]()
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